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  • Call for papers - Sociology

    The worlds of game - RESET journal

    Revue RESET

    This issue of the journal RESET offers to reverse the currently dominant scientific perspective, to study traditional game forms, their audiences, their content, their methods, in the Internet age. The challenge of this issue is to analyze online gaming in its social, historical and cultural dimensions. Without abandoning the most "famous" games, special attention will be given to games that could be described as "marginal", not in terms of audiences, but in terms of scientific publications devoted to them.Emphasis will be placed on the diversity of players and the many ways of appropriating playing styles, rather than the range of games.

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  • Montreal

    Call for papers - Sociology

    Leisure experiences and the circulation of knowledge. Dynamics and stakes

    Acfas congress colloquium

    Le colloque vise à explorer les modalités de circulation et de transmission des savoirs, des normes et des valeurs dans les expériences de loisir : les enjeux, les passeurs, les relations, les technologies, les informations transmises

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  • Paris

    Call for papers - Representation

    The Uses of Fandom

    Towards New Audience Studies?

    Cette journée d'étude portera sur les « fans », sans délimiter à priori les frontières de cette catégorie, mais en s’intéressant particulièrement aux investissements intenses par les publics des objets et représentations d’industries culturelles et créatives telles que le cinéma, la télévision, la musique ou les jeux vidéos. Nous invitons chercheurs, jeunes chercheurs et doctorants de toute discipline à proposer des communications présentant des études de cas ou les enjeux méthodologiques et épistémologiques que soulève l’étude des fans. The « fan » that this one-day symposium wants to interrogate, does neither refer to a strict category nor fit into a closed framework. The primary focus is instead the intensive involvements of audiences in products and representations of the cultural and creative industries such as cinema, television, music and video games. We invite researchers, junior researchers and PhD students to propose communications on case studies, as well as on the epistemological and methodological issues of Fan Studies.

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