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    Call for papers - Ethnology, anthropology

    Techno-Realities and Affective Creatures: the Love Simulation Devices

    Modern-day embodiments of Baudelaire’s Artificial Paradises, the techno-realities are seen as a threat to human relationships in “real” life, in particular when they relate to love. Such human-shaped products however multiply: domotic spouse, tactile screen’s boyfriend, holographic companion, bride for Virtual Reality glasses, interactive downloadable partner, otomegames and bishōjogamescharacters… pending the development of Hololens friends. The explosion of these technologies (forecast to reach 181 billion euros in 2021 for VR only) generates anxiety and rejection. People engaged in Love Simulation Games have to face attacks: emotional relationships with non-existent beings are frowned upon. The tendency to get involved with a digital creature is being stigmatized, as opposed to founding a family (i.e. a reproductive unit). In spite of the stigma, a growing number of men and women, worldwide, are however using love devices: how can we explain that?

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