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Nanterre | Paris
Conference, symposium - Prehistory and Antiquity
The pragmatics of commentary: ancient worlds, distant worlds
Antiquity to the present day seminar conference
Dans le cadre d’une anthropologie des pratiques culturelles et des théories des actes de parole, le colloque « Pragmatique du commentaire » posera les questions suivantes : pourquoi commenter ? Quels sont les lieux pour le faire ? Comment s’articule l’histoire des commentaires et l’histoire des genres ? Quels sont les enjeux propres à chaque tradition exégétique ? Comment compose-t-on un commentaire ? Comment le lire ? Ces pratiques ont-elles donné naissance à un nouveau statut auctorial ? Existe-t-il dans le monde antique ou dans les mondes lointains des formes de commentaires qui ne reposent pas sur des textes écrits ? Commente-t-on pour enregistrer, pour garder en mémoire ? Le commentaire prend-il alors la relève de son objet ?
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Studies in Book Culture
If the links between video games and movies have generated interest amongst members of the academic milieu for some time now, the relationships, exchanges and boundaries themselves between the book and the video game constitute a field of research that remains relatively fallow. Nevertheless, the interactions between these two media are far from being exceptions, and the disciplines that focus on them (game studies and the history of the book) share a certain methodological affinity: both have a profoundly interdisciplinary basis; both assemble researchers stemming from very different horizons around a common goal. This kinship, combined with the abundance of continual exchanges between book and video game, prompted the idea to devote this issue to encounters between videogames and their adjacent books.
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