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Archive Futures: Operations, Time Objects, Collectives
Princeton-Weimar Summer School for Media Studies
The Princeton-Weimar Summer School for Media Studies – a collaboration between the Bauhaus- Universität Weimar (Internationales Kolleg fürKulturtechnikforschung und Medienphilosophie, IKKM) and Princeton University (German Department) – returns to Weimar in 2015 for its fifth installment. The topic will be “Archive Futures: Operations, Time Objects, Collectives”.
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Leuven
Social Networking in Cyber Spaces
European Muslim's Participation in (New) Media
The increasing growth of the Internet is reshaping Islamic communities worldwide. Non-conventional media and social networks such as Facebook and Twitter are becoming more popular among the Muslim youth as among all parts of the society. The new channels of information and news attract new Muslim publics in Europe. The profile of the people using these networks range from college students to Islamic intellectual authorities. Such an easy and speedy way of connecting to millions of people across the globe also attracts the attention of social movements, which utilize these networks to spread their message to a wider public. Many Muslim networks and social movements, political leaders, Islamic institutions and authorities use these new media spaces to address wider Muslim and also non-Muslim communities, it is not uncommon that they also address and reach certain so-called radical groups.
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Nancy
From « Traditional » Games to Digital Games
Since the early 2000’s, the importance of studying digital games has increased to take a significant place in the academic literature dedicated to entertaining phenomena, to such a point that many articles offering to make an inventory of current “game studies” primarily focus on work related to games on this media. In this context, we cannot ignore the fact that work aimed at conceiving and studying digital games is also regularly referred to as reflections on (non-digital) “traditional” games, whether to build their theoretical framework, or to conduct comparative and contrastive studies. According to us, this kind of mutual lighting encourages researchers to examine the peculiarities and complementarities of the two areas, as well as the theoretical interest of connecting or of confronting them. Therefore, in order to analyse the relations established between “traditional” games and digital games, this call is divided into five themes that give a broad overview of the different kinds of possible links. All types of research, fundamental or applied, as well as disciplinary approaches are welcome.
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Taipei
The Geopolitics of Film and Entertainment Industries Across the Taiwan Strait
Franco-Taiwanese Workshop
The Taipei office of the HK-based French Center for the Study of Contemporary China (CEFC, http://www.cefc.com.hk/rubrique.php?id=73) is inviting you to join a limited number of researchers in freely exchanging ideas about Cross-Taiwan Strait cinema and entertainment industries in a geopolitical perspective.
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Mass media and the Genocide of the Armenians
One Hundred Years of Uncertain Representation
On the eve of the commemoration of the centenary of the Armenian genocide, it would be desirable to consider the place and role of the mass media (press, radio, TV, Internet) in the knowledge and recognition of the crime committed against the Armenian civilian population of the Ottoman Empire.
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