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  • Call for papers - Ethnology, anthropology

    Museums and heritage in the post-COVID-19 era: the footprint of COVID and rethinking the future

    Her&Mus. Heritage & Museography Journal

    Through case studies and empirical studies, this issue of Her & Mus is a call to assess the proposals that have been developed throughout 2020 since the pandemic began, covering those practices that have worked and those that have not. It is an opportunity to reflect on the sustainability and future viability of museums and heritage facilities after the pandemic.

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  • Paris

    Call for papers - Ethnology, anthropology

    Desired Identities

    New technology-based metamorphosis in Japan

    In Japan, the kyara-ka phenomenon, ‘transforming into a character’ (Aihara Hiroyuki, 2007) is now giving birth to what Nozawa Shunsuke (2013) calls ‘an emerging art of self–fashioning.’ Based on elaborate disguise techniques, the kyara-ka phenomenon covers a variety of communication strategies and practices: cosplay, kigurumi, Vtubing, utaloid voice banks, use of voice-image filters to upload videos where humans look like characters… Exploring all the aspects of this ‘thingification of humans’, the conference will reflect on how and why a growing number of people market themselves as characters. The conference goal is to address the complexity of issues raised by these voluntary and, perhaps, ironical acts of obliteration. What is the profile of men and women who transform themselves into computer-graphic creatures? How do they deal with being loved only through their digital alter-ego? What little or grand narratives are being produced alongside? Can we still deal with the phenomenon in terms of authenticity (original) versus artificiality (copy)? What negotiations or refusals underly the use of characters as social masks?

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  • Córdoba

    Call for papers - Thought

    Arte / literatura / diseño / tecnologías

    II conversatorio internacional sobre tecnoestética y sensorium contemporáneo

    Uno de los principales propósitos del conversatorio es acercar a investigadores y estudiantes los debates y problemáticas que tienen lugar en el campo de la literatura y el arte digital desde una perspectiva analítica, crítica y reflexiva, orientando el pensamiento hacia el ámbito específico de la producción artificial de sensibilidades, con el objetivo de afianzar el crecimiento y el desarrollo de un área de estudios aún incipiente.

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  • Nancy

    Call for papers - Modern

    From « Traditional » Games to Digital Games

    Since the early 2000’s, the importance of studying digital games has increased to take a significant place in the academic literature dedicated to entertaining phenomena, to such a point that many articles offering to make an inventory of current “game studies” primarily focus on work related to games on this media. In this context, we cannot ignore the fact that work aimed at conceiving and studying digital games is also regularly referred to as reflections on (non-digital) “traditional” games, whether to build their theoretical framework, or to conduct comparative and contrastive studies. According to us, this kind of mutual lighting encourages researchers to examine the peculiarities and complementarities of the two areas, as well as the theoretical interest of connecting or of confronting them. Therefore, in order to analyse the relations established between “traditional” games and digital games, this call is divided into five themes that give a broad overview of the different kinds of possible links. All types of research, fundamental or applied, as well as disciplinary approaches are welcome.

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