Home

Home




  • Paris

    Call for papers - Language

    Translating E-Lit?

    International Conference (Jan. 16 and 17, 2020, Paris 8 University, France)

    The main focus of this conference will be translation as process, rather than as a mere product, which will prompt us to apprehend translated works as belonging to one or several networks, contexts and translational cultures. In short, translation is a concept that throws new light onto the exchanges and differences pertaining to contemporary digital literary culture. Contemporary digital literary culture mobilizes multiple operations: it involves translation across languages, but includes circulations characteristic of other translational issues at large: exchanges between interfaces, media, codes, institutions, cultural perspectives, artistic and archiving practices. In turn, digital forms of textuality share a certain number of aspects within ubiquitous environments, which means that translational processes will lead us to consider creative practices that stand beyond the traditional field of literature. 

    Read announcement

  • Nancy

    Call for papers - Modern

    From « Traditional » Games to Digital Games

    Since the early 2000’s, the importance of studying digital games has increased to take a significant place in the academic literature dedicated to entertaining phenomena, to such a point that many articles offering to make an inventory of current “game studies” primarily focus on work related to games on this media. In this context, we cannot ignore the fact that work aimed at conceiving and studying digital games is also regularly referred to as reflections on (non-digital) “traditional” games, whether to build their theoretical framework, or to conduct comparative and contrastive studies. According to us, this kind of mutual lighting encourages researchers to examine the peculiarities and complementarities of the two areas, as well as the theoretical interest of connecting or of confronting them. Therefore, in order to analyse the relations established between “traditional” games and digital games, this call is divided into five themes that give a broad overview of the different kinds of possible links. All types of research, fundamental or applied, as well as disciplinary approaches are welcome.

    Read announcement

RSS Selected filters

  • French

    Delete this filter
  • Twenty-first century

    Delete this filter
  • History and sociology of the media

    Delete this filter

Choose a filter

Events

event format

    Languages

    Secondary languages

    • French

    Years

    Subjects

    Places

    Search OpenEdition Search

    You will be redirected to OpenEdition Search