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Paris
Towards a Game-ist regime
Ce colloque consacré à la « gamification » de la société – entendue comme la transposition des éléments de la structure de jeu dans des contextes autres que de jeu – propose de réunir les chercheurs travaillant sur la « gamification » dans différents domaines : santé, éducation, citoyenneté, travail, relations sociales, pratiques de scoring appliquées aux individus (corps, sociabilité…) et à leurs pratiques (on pensera notamment aux pratiques numériques), ces domaines ne se voulant pas exhaustifs. L'enjeu consistera à éviter les pièges de la segmentation en questionnant le sens social de la « gamification » et de la banalisation de mises en forme de jeu pour des pratiques non ludiques.
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Digital platform-based employment and jobs
A number of digital platforms (Airbnb, Deliveroo, Uber, etc.) have expanded in recent years by presenting themselves as new types of intermediaries linking end users and the suppliers of labour. The success of these new kinds of companies has intrigued the press, causing polarised debates between advocates of “the sharing economy” and critics of how “uber-isation” damages work and employment. Some of these new economic actors have become multinational enterprises within a very short period of time, generating colossal revenues, whereupon they become quickly and widely lauded as the harbingers of a new digital economy. Yet behind this supposedly innovative business model, one particularity characterising this new type of economic transaction is the fact that the suppliers or labour are often private individuals who neither earn wages nor qualify as bona fide professionals. The correct way of viewing them is as the owners of the means of labour (i.e. labour force) that they - acting in their capacity as independent contractors - either sell directly to consumers or else to other intermediaries.
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The notion of “low-costing” - which can refer to a production process or finished product – is difficult to define. The term is also applied in a geographic sense, referring to the cheapness of a country’s workforce. This semantic confusion is one of the reasons it is worth focusing on the construct and analysing its growing importance, notably in the Western world.
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Paris
Conference, symposium - Europe
Clothing in the Middle Ages - from the workshop to the closet
Le vêtement dans la société médiévale est un bien coûteux. La qualité des étoffes de laine ou de soie est ce qui garantit, en premier lieu, la tenue et la beauté d'un habit. Les grandes foires sont des relais entre les centres de production d'étoffes et les détaillants présents dans chaque ville. Chacun, selon ses moyens, son état et ses envies, fait appel aux drapiers pour lui fournir des étoffes de laine, dont les plus onéreuses viennent de Flandre, et aux merciers et marchands de soie, qui lui propose des soieries communes de premier prix ou des tissages complexes mettant à profit les nouvelles techniques.
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