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Paris
The Fate of Post-Mortem Personal Data
Profiles compiled from scattered digital footprints left by the user on the Internet shape the outline of digital identities. While the Internet user is alive, he remains in charge of managing these identities, with the help of digital privacy law. Yet as civil rights befall the living, these data protection rights, as such, fall as his death occurs. This international workshop, organised in the frame of the ENEID research project on post-mortem digital identities, will bring together scholars from the field of Information and Communication sciences and from Legal studies, as well as experts working as Data Protection Officers or working for Data Protection Authorities, in order to take a closer look at the fate of personal data after death.
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Montreal
Conference of the International Association for Media and Communication Research (IAMCR) 2015
The Emerging Scholars Network (ESN) welcomes submissions for the Annual Conference of the International Association for Media and Communication Research (IAMCR) to be held from 12 to 16 July 2015 at the Université du Québec à Montréal in Montreal, Canada.
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Montreal
Hégémonie ou résistance ? Sur le pouvoir ambigu de la communication - Audience section
Conference of the International Association for Media and Communication Research (IAMCR) 2015
The IAMCR Audience Section invites papers that both reflect the conference theme and the Section's interest in new approaches to audience research in the context of a digital, global media environment. The Section aims to reflect and encourage plural understandings of audiences for a range of media technologies, in diverse settings, reflecting the role of media in identity, everyday life and broader social and political engagement.
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Nancy
From « Traditional » Games to Digital Games
Since the early 2000’s, the importance of studying digital games has increased to take a significant place in the academic literature dedicated to entertaining phenomena, to such a point that many articles offering to make an inventory of current “game studies” primarily focus on work related to games on this media. In this context, we cannot ignore the fact that work aimed at conceiving and studying digital games is also regularly referred to as reflections on (non-digital) “traditional” games, whether to build their theoretical framework, or to conduct comparative and contrastive studies. According to us, this kind of mutual lighting encourages researchers to examine the peculiarities and complementarities of the two areas, as well as the theoretical interest of connecting or of confronting them. Therefore, in order to analyse the relations established between “traditional” games and digital games, this call is divided into five themes that give a broad overview of the different kinds of possible links. All types of research, fundamental or applied, as well as disciplinary approaches are welcome.
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