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Paris
Call for papers - Ethnology, anthropology
New technology-based metamorphosis in Japan
In Japan, the kyara-ka phenomenon, ‘transforming into a character’ (Aihara Hiroyuki, 2007) is now giving birth to what Nozawa Shunsuke (2013) calls ‘an emerging art of self–fashioning.’ Based on elaborate disguise techniques, the kyara-ka phenomenon covers a variety of communication strategies and practices: cosplay, kigurumi, Vtubing, utaloid voice banks, use of voice-image filters to upload videos where humans look like characters… Exploring all the aspects of this ‘thingification of humans’, the conference will reflect on how and why a growing number of people market themselves as characters. The conference goal is to address the complexity of issues raised by these voluntary and, perhaps, ironical acts of obliteration. What is the profile of men and women who transform themselves into computer-graphic creatures? How do they deal with being loved only through their digital alter-ego? What little or grand narratives are being produced alongside? Can we still deal with the phenomenon in terms of authenticity (original) versus artificiality (copy)? What negotiations or refusals underly the use of characters as social masks?
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Paris
Kites in Japan - at the intersection of the arts
À la croisée des arts
Dans le cadre du programme « Japonisme 2018 » célébrant le 160e anniversaire des relations diplomatiques entre la France et le Japon, mais aussi à l’occasion du 60e anniversaire du Pacte d’amitié et de coopération entre les villes de Paris et de Kyoto, en partenariat avec l’International Research Center for Japanese Studies de Kyoto, et avec le soutien de Sciencescope – Association des étudiants et chercheurs francophones au Japon, le Centre de Recherche sur l’Extrême-Orient de Paris-Sorbonne (CREOPS) organise les 20 et 21 décembre 2018 un colloque de deux jours consacrés aux cerfs-volants japonais.
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Nanterre
Conference, symposium - Ethnology, anthropology
Techno-realities and affective creations - love simulation games
Les jeux de simulation amoureuse
The techno-realities are seen as a threat to human relationships in “real” life, in particular when they relate to love. Such human-shaped products however multiply: domotic spouse, tactile screen’s boyfriend, holographic companion, bride for Virtual Reality glasses, interactive downloadable partner, otome games and bishôjo games characters... The purpose of this symposium is to analyze Love Simulation Devices as signals allowing users to express a variety of messages, even contradictory ones, yet to be deciphered within their specific contexts. Working on the Japanese products will provide a revealing insight of processes that still have not been analyzed and may serve as an eye-opener in the field of comparative studies in the western cultures.
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Lyon
Extrême-Orient : collectionneurs et collections d'aujourd'hui
L’objet de ce colloque sera d’étudier les collections privées ou publiques liées à l’Extrême-Orient dans une perspective contemporaine. Si notre ambition sera d’accorder une large place à l’art contemporain, les collections envisagées pourront également rassembler des objets plus anciens, et pas seulement des objets d’art. Le terme « Extrême-Orient » sera ici compris dans un sens large, incluant les îles de l’Asie de l’Est et du Sud-Est. L’approche sera interdisciplinaire, mêlant histoire de l’art, esthétique, anthropologie, sociologie, économie ou même politique.
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